From our inspirations seen in the last blog post I decided to start looking into the layout of the scene;
We divided the scene between us, 3 people who want to model the alleys and then 1 person who wanted to model the entry way.
Happily I got the entry way! Above is a doodled layout of what the plan is!
I started to model my first building!;
The inspiration for this building came from some of the pieces off our Pinterest board ;
But more specifically the flash game:
Machinarium – The Steampunk Empire developed by Amanita Design
With some minor problems like things floating away from the base of the building, and scale which was pointed out as something to think about. It was suggested to create a cube/cylinder at 1.8 cm (if working in cm) as a reference for a human at a rough height of 180cm.
Adjusting the model to suit didn’t take long. I know some might say the building in size compared to the door is too big but we agreed as a team and wanted everything to be elongated and expanded to create a un natural kind of feeling, so it would be obvious it is a different world, place.
It was also came clear to us that uv mapping would be much easier if our buildings weren’t combined into one mesh, so as a mutual agreement we decided to just group them in the outliner.
Talking to Alec he gave me some pretty cool concept artists based around our kind of style.
He suggested looking into Bioshock 1/2;
Created and owned by 2K Games.
He also suggested looking into Peter Chan, a concept artist who worked on multiple films and games.
I’ve really fallen in love with some of his concept’s he is definitely a inspiration, I’m excited now to start with another model!