Official portfolio based on the modules New Narratives and Imaging & Data Visualisation!
So my head project has finally reached the point where i’m not quite sure how I could improve it further, or how to! I’ve really enjoyed this project, I think it’s a massive learning curve in modelling! There’s a lot of background information needed than expected and skills on maya that I hope I’ve gained on some level on my attempts of modelling Callum’s head. So shall I show you’s the grand finale?
Excuse the pun! Music – Talking Heads – “This must be the Place”
So the final days of the Callum head consisted of me trying to get the head shape right! Modelling ears, although the link below was a massive help! I modelled the ears in separte file’s and just imported them and connected them to the original head although I’m sure just modeling on the head would’ve probably saved time and made more sense!
I know the head looks slightly off in some of those screenshots but don’t worry it was all fixed as you’ve seen!
Some screenshots below of the final head too;
I know not all faces are quads but I tried and everybody loves a trier….
Now that this project has came to end, I can’t wait to learn more! With the project of creating a 3D tour of the solar system coming up I feel more confident in Maya this semester than ever!
Today’s progress on modelling Callum’s head
just ears to go;
I found trying to get the detail in the cheeks, top lip and nose really difficult. Getting the width of the head too was a challenge! I’m still not sure if I won that challenge. In the next few days I’ll crack on with modelling the ears, which I’ve put off in fear!
So with other on going projects I haven’t been able to keep up with modelling Callum sadly. I feel like i’m learning a lot in this project and I’m really growing to love modelling! Over the past few day’s I’ve fixed up what you seen in the last blog post and tried to make it resemble Callum more and further more push the model because there is only two weeks left! Below is the progress that is slowly coming along;
I know there is a few problems, and I’ll hopefully get them fixed and the model finished before the due date. As this is my first time trying anything like this I’m pretty happy with how it’s coming along, I just wish it would look more like him but who knows, maybe necks and ears make a difference! I did ask online if there was anyway to improve and was suggested to look at James Taylor but I already have and I’m currently using his youtube video tutorials!
Other than that the only other advise I was given was that maybe it’s because of the low poly and to add more edges especially if I’ll be animating it. I was sent to this link below;
So modelling a head is pretty tough. I first began drawing over Callum’s face on what I thought good topology might look like;
Beginning with modelling it was daunting, I re-started at least 20 times! Unsure how to carry this off I set off on the internet looking at mostly video’s to see how other people model and get good topology, finally I found this;
following his tutorial I began trying to use the same tactic’s with modelling Callum! So far so good…
It’s still a working progress though..
The beginning of a new project is always exciting!!
Getting started Callum agreed to shaving and taking photo’s of his head from different Angles; (Thanks Callum!)
With these images as reference’s hopefully i’ll be able to model him to photo perfect!
Before beginning I want to get into research first and how to actually go about modelling this. In class topology was mentioned a lot and how it is important to have good topology, this link below is the one used in class to show the difference topology can make;
“Because topology and edge loops play an important part in building up the head volume,face’s characteristics as well as make up what our head model can do/deform in animation.Unlike other parts of character, the head have much more screen time with many close up shots that involve complex facial expression animation like: smile, sad, anger…etc all bring up different shapes and deformations stages of the face.
With a good and smart topology, it is possible for our head model to be able to deform well into to any realistic expression. if we have a messed up topology, our head model can not do a single facial animation and even if it can, the expression will look very un-natural and distorded badly or require alot of heavy skining/ deform rigging work. Another plus plint is that nice topology will also make it possible to build the model with less geometry but still look realistic and accurate yet easy to edit and maintain.”
Pretty good explanation of why it is important in modelling. A lot of thought about muscles and bone structure has to take place before beginning too and it was recommended that we draw over the face or a image of the face of what the topology should look like, we were also tipped to stay away from triangles! The link below was also a good insight on how to go about this project;
This link was also a pretty good read although it applies in general and not only this project;
I found this website which is pretty cool, it gives you (free of charge) 7 lesson video’s on mesh topology, including one on heads;
On the polycount website there was also this index sort of thing which basically gives you all information and examples on the different topologies there are; http://oldwiki.polycount.com/CategoryTopology#Principles_of_Topology
This website below is pretty informative on the muscles in the head, it’s pretty cool with the interactive feature it has;
Another link of face muscles;
I think this one will be super useful as well as it gives a 360 rotation muscles;
I’m really excited to begin this project!
Finally the finishing of our Blimp city! The last few days of this project were spent on extra concept art and finding statistics. I tried to do concept based around Pixar’s animation ‘Up’. I think the blimp could be way better to be honest, but pushed for time it was the best I could do!
I also found this really cool blog by Scott Watanabe
Looking through his work was really inspiring! one of his piece’s was a series of quirky street lamps! Because in the street view for our city I made the old more fashionable (i think) street lamps, I thought it would be nice to make a quick quirky piece based around this and Watanabe’s artwork.
It also reminds me of the lamp from The Chronicles of Narnia by C.S Lewis who was Belfast born and raised!
Our rendered 360 of the blimp city was put together too;
and with the info graphic’s finally finished, our project has came to a end! I think we’ve done pretty well!
Today in class we started to look at modelling body parts, Alec took us through modelling a arm and hand!
It was really insightful for our next task to model a fellow students head and face! I’m excited to start looking into research about typology and how muscles move and work.